Category: GM
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My Larping Is Not Your Larping (Full Moon Special #7)
Welcome to a brand new Full Moon Special here at the SnW! The title seems pretty self-explanatory, but to make stuff extra clear, it’s a list of things to keep in mind when you’re joining a game with people you haven’t previously played with – a list of differences in the players’ approach, which can cause misunderstanding…
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Player Driven
The two weeks between the last post and this one have seen me get ready for one larp and participate in it, continue working on the co-alpha and I’s secret project, and start planning another larp with the co-alpha and a friend (and yeah, a fanlarp indeed it will be – but it will be…
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The Fanlarp (Full Moon Special #6)
Happy Full Moon! And it’s a thirteenth. And Friday, to add to that – plenty of scary fun to be had in the Moonlight… or anywhere else, for that matter. They say the next Friday Thirteenth Full Moon will be in 2049! So you better take good care to honour this one. Let me add…
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A Quintet of Larping Prejudice (Five by Five #3)
Fighting prejudice about larp is something I never intended to do quite so obviously – but shit adds up. Three years of hearing and reading shit about larp – from muggles and larpers alike – is a lot of shit. So enjoy this monday roundup of – you know. Maybe a bit of it sticks if…
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GMing as a couple (Larping for Couples #7)
GMing – running a game – is altogether in itself a topic for another post series – and not even that could cover everything your players (or fate) might come up with. Here’s just a few tips (I swear, I’m going to have nightmares abut that phrase) for couples who GM together. The co-aplha and…